

GUIObjects also have defined functions and events. Every UI object will have inherited properties like Size, BackgroundColor3, etc. If you set a Graphic's size to 0.5, 0, 0, 0.5 (taking up half of the x and half of the y), what position would you set it to, in order to make it appear in the center of the screen? 0.25, 0, 0.In Roblox, objects like buttons or text labels are known as GUIObjects which is an abstract class for a UI object. Halfway on the y-axis add negative 150 pixels. Halfway on the x-axis add negative 150 pixels. In ROBLOX Studio, the position property in graphics is something like: means: Universal Dimensions on 2 Axes, or UDim2 for short, are a special positioning system used in the ROBLOX GUI that consists of 4 separate values. Image : A texture is needed to get the image for the button. ZIndex : An Int value, alters the order in which GUI items are placed.ĪutoButtonColor : Automatically changes the color of the button when clicked. Visible : A boolean, if the GUI is visible or not. SizeConstraint : Sets the direction that an object can be resized in. Size : A UDim2 value: Changes the size of the GUI Position : A UDim2 value: Changes the position on of the GUI Name : A string value used to change the name. Opposite of the above.Īctive : A boolean: The GUI is either active or not active (So if a button is not active you can not click it)īackgroundColor3 : A color3 value to change the background color.īackgroundTransparency : A Float value, changes the background transparency.īorderColor3 : A color3 value to change the border's color.īorderSizePixel : Int value used to change the size of the border.

A frame's background and border can be edited like all other GUI elements.ĪbsolutePosition : A vector 2 value: The GUI's absolute position as if you use Scale instead of Offset then this will show you its position.ĪbsoluteSize : A vector 2 value: The GUI's absolute size as if you use Offset instead of Scale then this will show you its size. When a frame moves, every element in it moves as well. Frame - Used to group GUI elements together.The main items that can be inserted into a GUI. A smaller CanvasSize leads to larger GUI elements, and a larger one leads to smaller elements. SurfaceGUIs have a property called CanvasSize, which determines how the GUI registers 'pixels'. Depending on the size of the part and the size of the GUI, uses can vary. Surface GUIs are similar to BillboardGUIs, except they are on a single side of a part rather than always facing the player. For more information go to a tutorial site to begin your GUI. All of these features can be used by medium-level scripting and basic knowledge about GUI features. GUIs are useful for a welcome page, rule page, reset button, or to give tools to players. These GUIs are attached to a brick and always face towards the player. All GUIs inside the StarterGui will be given to all players upon entering the server and every time they respawn. Every ScreenGui that an individual player sees is in PlayerGui, which is in the player. They can allow you to do a variety of things such as change your team, view a map, or reset your character. These GUIs stick to the front of the game on your screen. These are GUIs that can be created and edited by the player. Your health bar GUI can be edited, but the other core GUIs cannot. Game GUIs cannot be edited because they are locked in the GuiRoot, but fake ones can be added, Such as an oxygen bar when you go underwater, or moving your health bar to another place. The game GUI includes the Leaderboard, your health bar, the chat interface, your tool's icons, the report button, the window buttons, and the camera view buttons.
